2 Gute Nachrichten die erste ich bin wieder aktiv der Pc zickt nicht mehr rum (Yay)
und die 2te ich werde diesen Thread wieder so gut es geht Up2date halten
Patreon Build: Alpha v2.02.4
Judge Heath Here,
Boy Howdy it has been another insane month for us (though thankfully not as insane as November). Between holidays, terrible bugs, real life crisis after real life crisis for our team, we are finally managing to settle back into things. We're really hopeful for this month, and the hotfixes incoming on its heels will finally get us more stable. We found a whole bunch of the stuff corrupting saves, and more stuff making various things unplayable. We couldn't nail them all down before it was time to release, but we're getting things in. Most of this month was dedicated to that, but we've also implemented a major new feature, allowing you to build structures and expand your farm (you're able to start this on the beginning of the 3rd day). In addition, we've lain the ground work for the docks system to work and for you to sell items from storage, which will be coming in a hotfix next week.
The Crab is added in this month, and we're picking up speed on HDs and sprites as we continue. With any luck, we'll be in Beta by Spring. We're still recovering from the course correction in November, and will likely be feeling the after effects of that for a long time to come, but hopefully, with things picking up, we can finally put the petal to the metal and really get things running.
Once again, thank you all for your patronage and support, and we hope to have your continued support into the new year! (Due to New Years Events in Everyone's lives, our hotfixes will be delayed until tomorrow, rather than our usual speedy 'within a few hours of the initial release)
Added:
- Added the wizard tower.
- You can now expand your the size of your island.
- You can build additional wells/seeds boxes and fields for greater farming potential.
- You can now build various buildings* on your island.
- Added Crab x Evan scene in full, and Crab x Eve Sex Loop (Climax coming shortly)
Quests:
- Added two new meet quests.
Story:
- Someone comes to talk to you on Day 3.
Music:
Changes:
- Made it so you can hold down left mouse button to move rather than spamming left click.
- The cistern door is now locked at the start.
- It is no longer possible to go to bed if some is at the door.
- Doors marked in red while hovering are locked.
QOL:
- It now tells(gives a confirmation) you when you equip an item to a monster.
Fixes:
- Fixed mouse movement to be more responsive
- Fixed mouse movement not working in the guild hall.
- Fixed extreme zoom on fullscreen
- Fixed not being able to scroll the inventory window,
- Fixed a bug where monsters that have been bought wouldn’t have a name.
- Fixed the inventory window not refreshing sometimes.
- Fixed a bug where the equip and feed screens would show a white box for monsters.
- Fixed bugs preventing you from healing using healing items such as a plemon.
- Fixed Bose thinking it was other rather than Harvest.
- Fixed jump platforms sometimes hiding under islands.
- Fixed saves getting broken from blank items.
- Fixed dungeons not allowing to go down more levels if you saved in one.
- Fixed global data not being saved on application close.
- Fixed a bug allowing you to duplicate monsters.
- Fixed male dragon looking like a male demon.
- Fixed meet the siblings quest.
* None of the buildings have functionality
Notes:
- Monsters will have a value of 0 because you need to have them for a year before they reach full value.
Known Issues:
- UI is small on higher res monitors
- Companions lose stats after dungeon.
- Inability equip any items on characters and monsters.
Judge Heath Here,
Boy Howdy it has been another insane month for us (though thankfully not as insane as November). Between holidays, terrible bugs, real life crisis after real life crisis for our team, we are finally managing to settle back into things. We're really hopeful for this month, and the hotfixes incoming on its heels will finally get us more stable. We found a whole bunch of the stuff corrupting saves, and more stuff making various things unplayable. We couldn't nail them all down before it was time to release, but we're getting things in. Most of this month was dedicated to that, but we've also implemented a major new feature, allowing you to build structures and expand your farm (you're able to start this on the beginning of the 3rd day). In addition, we've lain the ground work for the docks system to work and for you to sell items from storage, which will be coming in a hotfix next week.
The Crab is added in this month, and we're picking up speed on HDs and sprites as we continue. With any luck, we'll be in Beta by Spring. We're still recovering from the course correction in November, and will likely be feeling the after effects of that for a long time to come, but hopefully, with things picking up, we can finally put the petal to the metal and really get things running.
Once again, thank you all for your patronage and support, and we hope to have your continued support into the new year! (Due to New Years Events in Everyone's lives, our hotfixes will be delayed until tomorrow, rather than our usual speedy 'within a few hours of the initial release)
Added:
- Added the wizard tower.
- You can now expand your the size of your island.
- You can build additional wells/seeds boxes and fields for greater farming potential.
- You can now build various buildings* on your island.
- Added Crab x Evan scene in full, and Crab x Eve Sex Loop (Climax coming shortly)
Quests:
- Added two new meet quests.
Story:
- Someone comes to talk to you on Day 3.
Music:
Changes:
- Made it so you can hold down left mouse button to move rather than spamming left click.
- The cistern door is now locked at the start.
- It is no longer possible to go to bed if some is at the door.
- Doors marked in red while hovering are locked.
QOL:
- It now tells(gives a confirmation) you when you equip an item to a monster.
Fixes:
- Fixed mouse movement to be more responsive
- Fixed mouse movement not working in the guild hall.
- Fixed extreme zoom on fullscreen
- Fixed not being able to scroll the inventory window,
- Fixed a bug where monsters that have been bought wouldn’t have a name.
- Fixed the inventory window not refreshing sometimes.
- Fixed a bug where the equip and feed screens would show a white box for monsters.
- Fixed bugs preventing you from healing using healing items such as a plemon.
- Fixed Bose thinking it was other rather than Harvest.
- Fixed jump platforms sometimes hiding under islands.
- Fixed saves getting broken from blank items.
- Fixed dungeons not allowing to go down more levels if you saved in one.
- Fixed global data not being saved on application close.
- Fixed a bug allowing you to duplicate monsters.
- Fixed male dragon looking like a male demon.
- Fixed meet the siblings quest.
* None of the buildings have functionality
Notes:
- Monsters will have a value of 0 because you need to have them for a year before they reach full value.
Known Issues:
- UI is small on higher res monitors
- Companions lose stats after dungeon.
- Inability equip any items on characters and monsters.
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