[Biete] Cloud Meadow Patreon Version (Alpha)

Finne

Novize
hey vielen dank für deine schnelle Antwort , aber was ist dein PW :D Akeno ist leider falsch.

grüße

Finn
 

Akeno

Ordenspriester
Hallo erstmal habe dummerweise vergessen es beim ersten Post zu ändern wegen zeitmangels habe es geändert auf "Akeno21" ^^'

mfg Akeno[DOUBLEPOST=1509801249][/DOUBLEPOST]
Hotfix Alpha 2.02.2C

Changes
  • Seed Box, Incubator, Breeding Window, Yonten’s Shop, and Jaero’s Shop all now use interactions instead of getting close to to trigger.

Fixes

  • Fixed the game resetting save data every time there is a loading screen.
  • Adjusted the positions on the second floor of the barn.
  • Disabled dialogue events in dungeons until the real events are in place.
  • Fixed the chimera not having correct traits which hid them from the barn.
  • Fixed some monsters showing up as white boxes in the inventory.
  • Fixed dots being on the Evan X Chimera
  • Fixed a bug where combat animators were not being loaded by various enemies and monsters.
  • Fixed eggs showing a white box next to the hatch button.
  • Removed some unnecessary outputs in the log as well as fixes to some warnings
  • Fixed a bug checking the stats of monsters would not show or the sprite correctly.
  • Fixed time not changing when the game says one hour later.
  • Fixed a bug where the party window UI was not refreshing after equipping them.
  • Fixed a bug where you could add more eggs to the incubator than you should have been able to.
  • Fixed a bug where more than one egg was being hatched at a time.

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Akeno

Ordenspriester
2 Gute Nachrichten die erste ich bin wieder aktiv der Pc zickt nicht mehr rum (Yay) ^^' und die 2te ich werde diesen Thread wieder so gut es geht Up2date halten :yo:


Patreon Build: Alpha v2.02.4
Judge Heath Here,
Boy Howdy it has been another insane month for us (though thankfully not as insane as November). Between holidays, terrible bugs, real life crisis after real life crisis for our team, we are finally managing to settle back into things. We're really hopeful for this month, and the hotfixes incoming on its heels will finally get us more stable. We found a whole bunch of the stuff corrupting saves, and more stuff making various things unplayable. We couldn't nail them all down before it was time to release, but we're getting things in. Most of this month was dedicated to that, but we've also implemented a major new feature, allowing you to build structures and expand your farm (you're able to start this on the beginning of the 3rd day). In addition, we've lain the ground work for the docks system to work and for you to sell items from storage, which will be coming in a hotfix next week.

The Crab is added in this month, and we're picking up speed on HDs and sprites as we continue. With any luck, we'll be in Beta by Spring. We're still recovering from the course correction in November, and will likely be feeling the after effects of that for a long time to come, but hopefully, with things picking up, we can finally put the petal to the metal and really get things running.

Once again, thank you all for your patronage and support, and we hope to have your continued support into the new year! (Due to New Years Events in Everyone's lives, our hotfixes will be delayed until tomorrow, rather than our usual speedy 'within a few hours of the initial release)

Added:

  • Added the wizard tower.
  • You can now expand your the size of your island.
  • You can build additional wells/seeds boxes and fields for greater farming potential.
  • You can now build various buildings* on your island.
  • Added Crab x Evan scene in full, and Crab x Eve Sex Loop (Climax coming shortly)
Quests:

  • Added two new meet quests.
Story:

  • Someone comes to talk to you on Day 3.
Music:

  • Added Wizard music
Changes:

  • Made it so you can hold down left mouse button to move rather than spamming left click.
  • The cistern door is now locked at the start.
  • It is no longer possible to go to bed if some is at the door.
  • Doors marked in red while hovering are locked.
QOL:

  • It now tells(gives a confirmation) you when you equip an item to a monster.
Fixes:

  • Fixed mouse movement to be more responsive
  • Fixed mouse movement not working in the guild hall.
  • Fixed extreme zoom on fullscreen
  • Fixed not being able to scroll the inventory window,
  • Fixed a bug where monsters that have been bought wouldn’t have a name.
  • Fixed the inventory window not refreshing sometimes.
  • Fixed a bug where the equip and feed screens would show a white box for monsters.
  • Fixed bugs preventing you from healing using healing items such as a plemon.
  • Fixed Bose thinking it was other rather than Harvest.
  • Fixed jump platforms sometimes hiding under islands.
  • Fixed saves getting broken from blank items.
  • Fixed dungeons not allowing to go down more levels if you saved in one.
  • Fixed global data not being saved on application close.
  • Fixed a bug allowing you to duplicate monsters.
  • Fixed male dragon looking like a male demon.
  • Fixed meet the siblings quest.
* None of the buildings have functionality

Notes:

  • Monsters will have a value of 0 because you need to have them for a year before they reach full value.
Known Issues:

  • UI is small on higher res monitors
  • Companions lose stats after dungeon.
  • Inability equip any items on characters and monsters.
Judge Heath Here,
Boy Howdy it has been another insane month for us (though thankfully not as insane as November). Between holidays, terrible bugs, real life crisis after real life crisis for our team, we are finally managing to settle back into things. We're really hopeful for this month, and the hotfixes incoming on its heels will finally get us more stable. We found a whole bunch of the stuff corrupting saves, and more stuff making various things unplayable. We couldn't nail them all down before it was time to release, but we're getting things in. Most of this month was dedicated to that, but we've also implemented a major new feature, allowing you to build structures and expand your farm (you're able to start this on the beginning of the 3rd day). In addition, we've lain the ground work for the docks system to work and for you to sell items from storage, which will be coming in a hotfix next week.

The Crab is added in this month, and we're picking up speed on HDs and sprites as we continue. With any luck, we'll be in Beta by Spring. We're still recovering from the course correction in November, and will likely be feeling the after effects of that for a long time to come, but hopefully, with things picking up, we can finally put the petal to the metal and really get things running.

Once again, thank you all for your patronage and support, and we hope to have your continued support into the new year! (Due to New Years Events in Everyone's lives, our hotfixes will be delayed until tomorrow, rather than our usual speedy 'within a few hours of the initial release)

Added:

  • Added the wizard tower.
  • You can now expand your the size of your island.
  • You can build additional wells/seeds boxes and fields for greater farming potential.
  • You can now build various buildings* on your island.
  • Added Crab x Evan scene in full, and Crab x Eve Sex Loop (Climax coming shortly)
Quests:

  • Added two new meet quests.
Story:

  • Someone comes to talk to you on Day 3.
Music:

  • Added Wizard music
Changes:

  • Made it so you can hold down left mouse button to move rather than spamming left click.
  • The cistern door is now locked at the start.
  • It is no longer possible to go to bed if some is at the door.
  • Doors marked in red while hovering are locked.
QOL:

  • It now tells(gives a confirmation) you when you equip an item to a monster.
Fixes:

  • Fixed mouse movement to be more responsive
  • Fixed mouse movement not working in the guild hall.
  • Fixed extreme zoom on fullscreen
  • Fixed not being able to scroll the inventory window,
  • Fixed a bug where monsters that have been bought wouldn’t have a name.
  • Fixed the inventory window not refreshing sometimes.
  • Fixed a bug where the equip and feed screens would show a white box for monsters.
  • Fixed bugs preventing you from healing using healing items such as a plemon.
  • Fixed Bose thinking it was other rather than Harvest.
  • Fixed jump platforms sometimes hiding under islands.
  • Fixed saves getting broken from blank items.
  • Fixed dungeons not allowing to go down more levels if you saved in one.
  • Fixed global data not being saved on application close.
  • Fixed a bug allowing you to duplicate monsters.
  • Fixed male dragon looking like a male demon.
  • Fixed meet the siblings quest.
* None of the buildings have functionality

Notes:

  • Monsters will have a value of 0 because you need to have them for a year before they reach full value.
Known Issues:

  • UI is small on higher res monitors
  • Companions lose stats after dungeon.
  • Inability equip any items on characters and monsters.

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Akeno

Ordenspriester
wird wohl ein fehler sein gucke mal ob ich es heute noch schaffe denn hotfix hochzuladen

grüße Akeno[DOUBLEPOST=1515707948][/DOUBLEPOST]
Patreon Build: Alpha v2.02.4 (Hotfixed)

Additions

  • Added the ability to name your monsters when hatching them.
  • Added the ability to store items and sell them with the docks from your farm.
Fixes

  • Fixed the crab not being fully implemented causing many bugs.
  • Fixed a bug where the incubator only let you have 10 monsters.
  • Fixed some of Evan’s animations being reversed.
  • Fixed Centaur’s patience and rage sprite not being there.
  • Fixed Lucia not coming after day 3 if you were in the dungeon. (for realz this time)
  • Fixed a bug where the wolfguy would get stuck.
  • Fixed a bug where the wolfguy’s turn wouldn’t end.
  • Fixed dialogue instantly progressing on left click.
  • Fixed being able to move in dialogue.
  • Note: Not all the incubator eggs are drawn yet.
Known Issues:

  • Using the Right Mouse Button anywhere on the Farm during Day 2 or 3 will intermittently cause you to go to sleep immediately. We have absolutely no clue what’s causing this, so we -really- need logs from anybody who can recreate this bug.



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Akeno

Ordenspriester
Patreon Build Alpha v2.03.1

Judge Heath here folks!

Alright guys! It has been another hectic month, but after a rocky start, things are finally looking like they'll even out! We'll see if February, the month we all dread, will put us out again. This month we should have the most stable build you've all seen in a while, and with two major new features: Town Events and a functioning Water Tower. You can now build the water tower, and set up Mr. Buckets to automatically water your fields! Further, you can now buy Eggs every week around the middle of the week, and sell them towards the end. Jerkin will occasionally appear as well and allow you to buy monsters from him (meaning you can no longer buy them from the Guild). Finally, you can find the fem-wolf HDs in the game!

This upcoming month's build will include, if all goes well, the final version of the Farming System, more functional farm structures and interiors, and the rudimentry crafting and refining system for food stuffs. Once that's done, all that's left is to get in weather and the tournaments, and we'll be out of alpha and into beta!

Finally, to those of you who have been asking for such things, we are experimenting, tentatively, with a Mac Build, and with save file transfers, at least between hotfix versions if not full versions of the game. In Beta we'll see about getting that up to full versions of the game.

As always, thank you so much for your support and patronage!



Save Compatibility

We are experimenting with save compatibility after this version in the patch notes we will mark it with either "Save File Compatible" Or "Save File Compatibility Break". Hotfixes are more likely going to be compatibility but major version have a smaller chance of that happening.If we can get the system working to our satisfaction, then we’ll hopefully start allowing save file transfers between major versions during Beta.

Additions

  • Added the ability to build additional incubators.
  • Added town events which are people who come and go on certain days
  • Added the functionality to the barn so now you can have more than one barn.
  • Added the ability to remove non-special buildings
  • Added the functionality to the water tower allowing you to build Mr. Buckets.
  • Added Mr. Bucket which lets you set the minimum water for crops.
  • Added an ambience to the desert dungeon.
  • Added Eve X Female Wolf
  • Added Evan X Female Wolf
QOL

  • Monsters’ icons are now their species portrait
  • Monsters in the inventory now show their name.
  • The feeding icon is disabled if you have nothing to feed them.
  • Monsters in various UI now have a tooltip with their names on it.
  • Added hotkeys to the dock window, breeding window, and combat window.
  • Breeding Window - Left Shift + 1 or 2 to put the monster in a breeding slot, Left Ctrl for Harvesting
  • Dock Window - Left Shift + 1 or 2 to put the monster in a dock worker slot
  • Combat Window - Left Shift + 1, 2, or 3 to put into an active ally slot.
Changes

  • Jones/Armadillo guy does not sell monsters anymore.
  • Now Sold by one of the Event Vendors who has a chance to appear every month
  • Eggs can be bought as well.
  • Crops now lose 1 water point an hour, watering gives 20 points of water, a crop dies if it goes above 20 or below -10.
  • Crops now showed a watered sprite if they have 1 or more water.
  • Starting monsters now have random domesticity between 30 - 50.
  • Updated credits to match the patreon page’s credits.
Town Events

  • Added a Monster Seller Merchant
  • Added an Egg Seller
  • Added an Egg Buyer
Fixes

  • Fixed being able to build two of the same special building.
  • Fixed tooltips on the construction UI not having prices.
  • Fixed some items not marked as stackable.
  • Fixed some items with the wrong icon.
  • Fixed some of the resources node in the dungeon giving the wrong resource.
  • Fixed inventory showing the wrong stats for monsters.
  • Fixed built wells not refilling watering can.
  • Fixed built special buildings not displaying on the Construction UI
  • Fixed a bug where any bonus damage from items or traits was not working.
  • Fixed a bug where if you tried to do a mate that was not possible it would still consume energy.
  • Fixed the album not unlocking all scenes.
  • Fixed the Big Pirate locking combat with his self buff.
  • Fixed Centaur’s Patience and Rage locking combat.
  • Fixed a combat lock with the wolf’s rip and tear.
  • Fixed not being able to see your party members in combat training.
  • Fixed a bug where sleeping in a dungeon would halt the growth of crops.
  • Fixed barn changing appearance when sleeping
  • Fixed a bug where the key bindings visual wouldn’t update correctly
  • Fixed some monster scenes in the album not being in game.*
  • Fixed ability duplication in combat.
  • Fixed thank you pop up sometimes being behind barrels and stuff.
  • Fixed a bug where loads of cum trait was not working
  • Fixed one of the monsters not calculating their traits when it came to essence from sex.
  • Fixed starting monsters not randomly generating species traits.
  • Fixed Montalvo always running his dialogue.
  • Fixed everyone starting at level 0 instead of level 1.
  • Fixed harvesting a plant/removing a dead plant leaving a watered patch of dirt.
  • Fixed ray farer showing up when you have not called it yet.
  • Fixed farming animations be ran in reverse.
  • Fixed removing a building restoring the crops in the plot.
  • Fixed the first well not Initing correctly.
  • Fixed Centaur having the skill icons of a female centaur
  • Fixes to the big pirate during combat
  • Fixed various combat shadows
  • Adjusted some farm plot locations.
* If you see any monster X monster scenes in the album but not in game please let us know the scene.



Known issues:

  • Various combat animation bugs to do with attacks executing and idle animations
  • Soil turning to 'watered state' not always functioning correctly, either not turning dark when watered enough for the plant to survive, or remaining dark on the new day.
  • Upgrade signs not removed when well is upgraded to Mr Bucket
  • Mr. Bucket resets his water value every time you click him, it does not save so there’s little to no way to tell if he’s actually working as intended
  • Doors to Barns do not highlight
  • "taking damage" frames sometimes just straight up don't play
  • Screen shake not synced with attack impact

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Akeno

Ordenspriester
Patreon Build Alpha v2.03.2


Saves are not Compatible*

Additions

  • Added a field UI that provides information on the field. Interact with the Scarecrow to find out more.
  • Added the ability to add fertilizer to your crops.
  • Added Monster Job field tending
  • Added Crop Quality which is based of the what status of the field.
  • Added the interior to the Mill.
  • Added Cooking.
  • Added some ingredients to Yonten shop.
  • Added 18 recipes to cook.
  • Added a static camera system into Cloverton
Changes

  • Items are now ordered by Caterorgy > Name > Quality
  • When a UI window is open the game is now paused
  • Change the font color of the messages
Fixes

  • Fixed Harpy having the wrong icon.
  • Fixed a bug where the barn’s tooltip was saying Not Implemented.
  • Many bugs fixed.
*Reasoning there is enough changes to make the saves unusable or cause a lot of errors/bugs.

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darknes44

Novize
Wenn ich fragen darf, wofür ist das WIP im Startmenu? Und wie kommt man da rein?

Und noch eine Frage, wo kriegt man dann diese Album Codes her?
 

Akeno

Ordenspriester
Wie oben schon gesagt ich spiele es im moment nicht ich lade es nur hoch und de album codes bekommst du nur wenn du bei patreon jeden monat summe x zahlst wv keine ahnung glaube 10€ oder 20€
 

lordnagato

Freiwilliger Illusion Support für WOH
Ich verstehe nicht wieso du nicht den Thread erstellungs beitrag ändern anstatt jedes mal ein Post zu machen mit neuen versionen.
Wäre es nicht einfacher in den anfangs thread die neueste version zu aktualisieren und die jeweilige updates und änderung nur schreiben.
Sonst muss man sich ja immer wieder komplett durch wuschteln zu neuen version.
 

Akeno

Ordenspriester
Patreon Build v2.03.3



You'll find that more traits have been added to the monsters, and we're zeroing in on getting monsters implemented into the combat systems, with the male cat having been added already. We've added seasons, as well as weather and the day/night cycle. Buildings have been activated that weren't before, such as the refinery and training grounds. We've also unified a bunch of systems, which will make it far easier to implement the monsters (Which will come with the early hot-fixes), items, traits, and similar. Sadly, this has also lead to some other issues with how we handle the mac build, but we are still investigating, and will be making a formal announcement on that this Monday (when this was originally posted 'tomorrow' was April Fools, and we wanted to avoid any possible confusion on this matter), possibly along with a public vote on how we should handle the issue.



Next month we enter into the home stretch. We intend to add a calendar, the tournaments (or at least ONE of the tournaments besides the fighting tournament), and the finishing touches on a bunch of systems. Then, depending on how fast we're able to work in April, May will either mark cleaning up the last details/implementing the first story dungeon, or pushing on into Beta finally as we reach feature completion on all core systems.



This is a super exciting time for us in the team and we thank you all, current and past patrons, for your support of us!



Saves are compatible.*



Additions






    • Cooking UI recipes are now color coded: brown for meals, pink for deserts, blue for drinks
    • Made changes to help support transfer of saves from version to version.**
    • Added a tint when it is autumn and winter
    • Added functionality to training grounds.
    • Added functionality to the mill.
    • Added on hover health information.
    • Added 4 species traits to the Harpy.
    • Added 4 species traits to the Demon.
    • Added 4 species traits to the Lamia.
    • Added 5 species traits to the Cyclops.
    • Added 5 species traits to the Chimera.
    • Added 5 species traits to the Dragon.
    • Added 5 species traits to the Crab
    • Added Male Cat to combat.
    • Added Improved animations to the female cat.
    • Added Weather, rain, storm, leafs, and snow
    • Added Day/Night Cycle
    • Added autumnified Cloverton & Farm
    • Added Winterfied Cloverton & Farm
    • Added in-game cheats in the options for god mode, money, season, weather.
    • Added Eve X Male Holstaur
    • Added Evan X Male Holstaur (Climax is not in yet.)

Changes






    • Improved static camera positioning in Cloverton
    • Ev now falls asleep at 3am instead of midnight

Fixes






    • Fixed a bug where when removing a build it would say “ none has been removed”
You'll find that more traits have been added to the monsters, and we're zeroing in on getting monsters implemented into the combat systems, with the male cat having been added already. We've added seasons, as well as weather and the day/night cycle. Buildings have been activated that weren't before, such as the refinery and training grounds. We've also unified a bunch of systems, which will make it far easier to implement the monsters (Which will come with the early hot-fixes), items, traits, and similar. Sadly, this has also lead to some other issues with how we handle the mac build, but we are still investigating, and will be making a formal announcement on that this Monday (when this was originally posted 'tomorrow' was April Fools, and we wanted to avoid any possible confusion on this matter), possibly along with a public vote on how we should handle the issue.

Next month we enter into the home stretch. We intend to add a calendar, the tournaments (or at least ONE of the tournaments besides the fighting tournament), and the finishing touches on a bunch of systems. Then, depending on how fast we're able to work in April, May will either mark cleaning up the last details/implementing the first story dungeon, or pushing on into Beta finally as we reach feature completion on all core systems.

This is a super exciting time for us in the team and we thank you all, current and past patrons, for your support of us!

Saves are compatible.*

Additions

  • Cooking UI recipes are now color coded: brown for meals, pink for deserts, blue for drinks
  • Made changes to help support transfer of saves from version to version.**
  • Added a tint when it is autumn and winter
  • Added functionality to training grounds.
  • Added functionality to the mill.
  • Added on hover health information.
  • Added 4 species traits to the Harpy.
  • Added 4 species traits to the Demon.
  • Added 4 species traits to the Lamia.
  • Added 5 species traits to the Cyclops.
  • Added 5 species traits to the Chimera.
  • Added 5 species traits to the Dragon.
  • Added 5 species traits to the Crab
  • Added Male Cat to combat.
  • Added Improved animations to the female cat.
  • Added Weather, rain, storm, leafs, and snow
  • Added Day/Night Cycle
  • Added autumnified Cloverton & Farm
  • Added Winterfied Cloverton & Farm
  • Added in-game cheats in the options for god mode, money, season, weather.
  • Added Eve X Male Holstaur
  • Added Evan X Male Holstaur (Climax is not in yet.)
Changes

  • Improved static camera positioning in Cloverton
  • Ev now falls asleep at 3am instead of midnight
Fixes

  • Fixed a bug where when removing a build it would say “ none has been removed”
  • Fixed camera issues
  • Fixed scrollbar on cooking UI being to slow.
  • Fixed issues with the equip button
  • Fixed incorrect centering on Camellia’s AOE
  • Fixed stun frame being odd.
  • More potential fixes listed in
Known issues

*You will have to manually move the saves from your old data folder to the new one.

*The global.sav is what saves the album, and that is not compatible.

**Your unlocked recipes will be relocked due to a change to how recipes are saved.

Note: Storms effects are disabled until the storm protector is added. They can still happen but will not affect your farm.

A final note to our mac users: We know this build will likely not work, and we apologize for this, but please, send us your logs, crash longs, any information you can glean at all from running the game so that we have as much information as possible on what exactly is going wrong. We're pretty sure we've narrowed down the possibilities to one, but we'd like as much confirmation as possible.

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Oben