Ansatsu-sha
Prophet
ich glaub die haben die debug codes geändert
Additions
- Brand new Save system: You can have up to six save files to quick save/load from
- These pages of six save files each can be saved to or loaded from your local computer, so you can ensure that you never lose your saves
- From now on saves will transfer between different versions much more easily
- Save files are now written in JSON and all values in the saves can be edited directly, meaning you can change your save however you'd like (if you can figure out the JSON)
Minor
- Map and Inventory screens are half-implemented and do not work correctly yet
- New Traits are partially implemented
Known Issues
- Sometimes when loading from local files the button says "Save", which is weird... (still loads correctly, though)
- A couple catgirl animations are still broken (they'll be replaced with better animations soon)
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Additions
- New breeding pen animations: Demon x Catgirl, Male Breeder x Catgirl, Harpy x Catgirl
- On 2/14 in-game you'll have a chance to meet Amadour and have a male/male encounter with him. The text for the event is currently unfinished, and it still triggers for female breeders. Vanilly really put work into the animations for this one!
- Items are now partially implemented: you can harvest monsters in order to get a consumable for each stored up heart they have. Monsters are now fed from the breeding menu. Each time a monster is fed a consumable it has a percentage chance to gain a stat increase based on the type of consumable and the consumable quality. You can't purchase or sell them yet.
- New character portraits for Levi, Lily, Delilah, and Cordelia
- Many old events were returned to the game, though not all. You'll be able to get the random wild dickwolf and catgirl events again, but some animations may be missing.
- The Map screen now works and allows you to go to the forest and beach, but the events there aren't yet functioning
Bug Fixes
- Fixed the issue with the Elf Stockades, they should work correctly now
- Hotkeys should work properly in more menus
Known Issues
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- Events do not correctly recognize the gender of the breeder yet
- The breeder will sometimes become duplicated in the breeding menu
- Requests loaded from save files will not be able to be completed, but new requests will work correctly
KL@WoH
Patch Notes
Additions
- There is now a debug-code-accessible-only animation gallery that allows you to view the animation for any breeding pair you want with whatever visual variations you want
- Stallion x Catgirl animation has been added
- The Futanari trait is now available again on catgirls and female elves, still need to reimplement their animations, though
- Consumables now have special effects and can be bought and sold from Kay
- The Guild Services menu now works, and you can use it to upgrade the shop or to order a monster. The order system has now changed: when you order a monster from the guild services menu a monster of the selected type with the selected trait will show up in the monster shop 7 days later
- Incest now has repercussions! If you inbreed your monsters too often you'll start breeding Gremlins. Gremlins cannot have any other traits or be used to fulfil requests.
- There are now stat tooltips to indicate what monster stats are doing, as well as visual indicators of when stats have increased and how much XP your monster will get from breeding.
Bug Fixes
- Requests loaded from save files should be possible to complete now
- Save menu shows unlock monsters (also says Import/Export to be less confusing)
Known Issues
- Can't sort by monster type in the Item menu yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- Events do not correctly recognize the gender of the breeder yet
- The breeder will sometimes become duplicated in the breeding menu
Debug Codes
- supersecretgallery - Allows access to the animation gallery.
- setstat.(Monster Name).(Lowercase Stat).(Number) - Changes one of a monster's stats. It will move the stat cap to accommodate this, won't work over 99. If you have multiple monsters with the same name, they're all affected. Example: "setstat.Dave.sta.90" will set all monsters named Dave's stamina to 900.
KL@WoH