Additions
- Added Preferences: monsters can now have preferences that give them more happiness when bred with certain monsters, and can develop new preferences over time (unfortunately, happiness events still waiting to be implemented)
- NPCs now appear in the environments and follow schedules so you can talk to them on certain days (much of this is placeholder right now, may look/feel a little wonky)
- Added new consumable effects for the Mandrake and Swine
- Added Stallion and Seraph skin and color variations
- Made some alterations to the Save Menu and Ranch Addon Menu, should be more intuitive/easier to use, and you can now delete saves
Bug Fixes / Balance
- Fixed issues with unfulfillable melf and felf requests being generated
- Updated elf and cockatiel skin variations
- Fixed swine ears to correlate properly with their heads
- Changed how enabling/disabling fetish traits like futa and neoteny works; now you can activate it/deactivate it and already existing monster will switch their animations when you do
- Auto-harvester no longer harvests frenzied monsters, and gives a small happiness loss
- Some small graphical UI updates
Known Issues
- Monster descriptions, consumable effects, and game mechanics are unfinished/unimplemented on a number of new monsters
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Due to the on-going overhaul of the color system, colors are incorrect in a number of pens and animations
- There's been a slight increase in lag from the new color/animation system, which we still need to optimize