[Diskussion] MineCraft - Simpel und doch komplex

Xilence

Novize
mit 4 anderen Chaoten aufn Server
MobTrap - 100x100 Blöcke von ganz unten bis ganz oben
das sin aufgaben
das macht spaß (warum eigentlich ...)
 

kingmaik

VIP
VIP
Zum Beispiel wenn man mit nem ganzen Ar*** voll Items in Lava fällt
Hab eine Mine wo ganz unten eine Lava-Quelle ist. Muss wohl nachts gewesen sein und ich hörte nur den Creeper hinter mir und da war es dann auch schon gesehen. Er explodiert ich flieg sammt Diamanten-Werkzeuge in die die Lava und weg ist alles. So ein Bullshit, jetzt muss ich erstmal neue Diamanten finden, sofern ich überhaupt noch welche finde!

Also sowas ist schon demotivierent!
 

Bazillus^^

Nerd-König
VIP
am meisten anzutrefen auf ebene Y 12-18 am häufigsten am Y 17
also diamanten
 
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Gleiphir

Scriptor
gibst denn mitllerweile ein stabiles texturepack? also ich hab bisher nur misa`s ausprobiert und es stürzt relativ regelmäßig ab...
 

Filp

คนสร้างความยุ่งยาก
Otaku Veteran
gibst denn mitllerweile ein stabiles texturepack? also ich hab bisher nur misa`s ausprobiert und es stürzt relativ regelmäßig ab...
Nutzt du den aktuellen MCPatcher 2.0.1? Ich hab nicht einen Absturz mit Misa.
 

Gleiphir

Scriptor
what? ok stimmt ich hab nur die 2.0.0. version davon, da hab ich aber sogar erst den neue mcpatcher und dann das 1.5.01 texture pack runnergleaden, hab extra nochma im verlauf nachgesehn... ok dann muss ich wohl wieder ne stunde ca. probe zocken um festzustellen, obs denn nun endlich läuft^^
 

nick north

Prophet
Falls jemand Lust auf episches Burg vs Burg gemetzel hat
oder einfach nur Lust auf einen Jungen aber verdammt schnellen Server hat
kann gerne mal vorbeischauen ;D
Ich bin auch oft dort :D

195.230.168.101

ServerSpecs:
AMD Phenom II X6 1090T
16Gb RAM
60GB SSD 300Mb/s read/write for World
2x500GB Raid1 for System
24x7 FiberConnection 40Mbit/s Symm

Anmerkung: Ich mach hier keine Werbung, ich empfehle ihn euch nur ;)
 
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kkbox87

Scriptor
schon witzig das spiel^^ gefällt mir ^^ und weil ja auch soo gut ist macht es die ''schlechte '' blockgrafik aucgh sofort wieder wett^^ erinnert mich ein bisschen an FullMetal Alchemist ^^ an die alchemisten ^^
 

Bazillus^^

Nerd-König
VIP
Soo der minecraft Patch 1.6 kommt diese Woche

das zu die Change liste im spoiler
Minecraft Beta 1.6 is getting release later this week.

Here’s the changelist so far:

1.6:

+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

und das dazugehörige Video

http://www.youtube.com/watch?v=oTxrGZGfNJs
 

kingmaik

VIP
VIP
Das man sich jetzt eine Map craften kann find ich sehr gut. Hab letztens eine Insel gefunden und hab mich glatt verlaufen. Hat ewig gedauert bis ich wieder an dem Punkt gewesen bin wo ich hergekommen war.

Das Video ist wirklich witzig gemacht! ^^
 

Dragon02

Prophet
Geniales Game. Hab in der Alpha angefangen und hat trotz pixel extremen spaß gemacht.
Kann ich jedem nur empfehlen!
 

Raised

Ordensbruder
Eigentlich ist es schon in der Breite unendlich. Zumindest bin ich noch niiiiiiiiiiiiiiiie an ein Ende angekommen. xD Zocke
es auch schon seit der Alpha mit einem Kollegen und haben auch nen eigenen Server. Macht schon recht viel Spaß und
man findet eigentlich immer was neues das man bauen könnte. Also uns sind bisher die Ideen noch nicht ausgegangen.
^^

Zum Patch 1.6 kann ich nur sagen, schaut schon man verdammt gut aus. Freue mich schon wieder weiter zu zocken
sobald mein PC wieder flüssig läuft, was wohl nächste Woche der Fall sein wird. ^^
 
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